Consider a hammer. You don’t have to think about where to hold it or which part is supposed to strike the nail. It’s not a perfect device — you might still whack your thumb — but it’s pretty intuitive.
Tag: UX
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Tag: UX
Consider a hammer. You don’t have to think about where to hold it or which part is supposed to strike the nail. It’s not a perfect device — you might still whack your thumb — but it’s pretty intuitive.